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┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 - By Devon Brooks and Blazing Fire Software │
│ =*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*= │
└───────────────────────────────────────────────────────────────────────────┘
Realm of Kisom is a Multi-Player, Mutil-Node, Real-Time FRPG BBS DoorGame
for use with Bulletin Board Systems (BBS). We'll call it ROK for short.
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Introduction │
└───────────────────────────────────────────────────────────────────────────┘
The idea of a Kingdom complete with all of it's background, history, and
resources first came to me around Christmas of '95 when I was explaining
to my parents, aunts, and uncles how I create and market computer games.
When asked what I was going to do next for my game, I said I didn't know
what I was going to do. The suggestion came up for a Real-Time fantasy
Kingdom with a background, history, storyline, multiple game outcomes, &
multiple possible scenarios. I went on from there. Dubbed the Realm Of
Kisom this game comes packed all that you SHOULD expect from a DoorGame.
I have tried very hard to make this game simply the *BEST* in Fantasy RP
Game's for BBS's. I am *VERY* proud of the work that I have done on ROK.
Thought maybe you'd like to know how I came up with the game idea. :-)
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Table Of Contents │
└───────────────────────────────────────────────────────────────────────────┘
Realm Of Kisom and Blazing Fire Software Product Disclaimer ..... Page 1
Files That Should be Present in the ROKV102.ZIP Archive ......... Page 2
How to use ROKCFG.EXE to personally customize your ROK Game ..... Page 3
Registration Information, Pricing, and ROK Code Information ..... Page 4
Installing Realm of Kisom for use on Bulletin Board Systems ..... Page 5
Troubleshooting, Hints, Tips, and things to do before you ask ... Page 6
ROK Notes, Information, and things the SysOp should know ........ Page 7
How to contact Devon Brooks, the Author of Realm of Kisom ....... Page 8
Credits and Thank You's to anyone who contributed to ROK ........ Page 9
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 1 - Realm of Kisom Disclaimer │
└───────────────────────────────────────────────────────────────────────────┘
The author of this game, Devon Brooks, has taken great precautions to
ensure that this product will work fine on any computer system. But,
I still cannot guarantee that it will not do damage to your computer.
Therefore, Devon Brooks - of Blazing Fire Software, cannot & will not
be held responsible should anything happen while running this copy of
Realm of Kisom. You use this program, like everything else, at your
own risk. Hopefully, though, ROK will cause you no problems at all.
Realm of Kisom is (c) Devon Brooks, Blazing Fire Software. The *.ZIP
file can and is encouraged to be distributed among all other SysOp's,
friends, whatever - so long as the original archive remains umodified
in it's shareware format. The distribution archive is in ZIP format,
however, you may re-archive it in ARJ, RAR, or any other archiver, so
long as the above conditions are met.
It's a crime to hack, modify, change, or alter any .EXE, .OVR, or any
other file contained in this archive whether it be a simple text file
or the main game's executable. Anyone comitting a crime against the
author's product, Realm of Kisom, from Blazing Fire Software, will be
held liable for this crime, and possible criminal action on behalf of
the author will be invoked upon the person(s).
You have my permission (in fact, I strongly encourage it) to make the
Realm of Kisom available for FREQ or Download on your BBS, so long as
the contents of the archive remain umodified in its shareware format.
You are free to put this copy of Realm of Kisom on any ShareWare CD-
ROM disk, provided that when you create updates of this CD, you will
include the latest version of Realm of Kisom at that present time.
Under no circumstances should anyone, other than the author, receive
any form of currency (money) when ROK Reg. Codes or Archive is given
to another person, without the written permission from Devon Brooks.
I personally dislike having to put disclaimers when I write programs.
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 2 - ROKV102.ZIP Contents │
└───────────────────────────────────────────────────────────────────────────┘
The following is a list of files that should be contained within the
ROKV102.ZIP archive. If one or more of these files is NOT present in
this archive - please download a fresh copy of the latest version in
one of the many FREQ sites (listed in FREQSITE.DOC), or on The Inner
City BBS (the author's BBS) at 1-306-694-5864. The latest version of
Realm of Kisom is always available on the BFS Web Site. The address
is given in the ROK Notes Section (Page 7).
In alphabetical order :
ALLTO102.EXE - The conversion program for updating ROK v1.00's user records
or ROK v1.01 to v1.02's format. Must be ran for your previous
ROK game to run properly after upgrading to v1.02.
BADWORDS.DAT - This is the file containing the list of BadWords that the
SysOp wants ROK to check for in his/her ROK game when users
make comments.
BETA_APP.DOC - This is a form to fill out if you wish to become a Beta
Tester for ROK, or become a Distribution Site for Blazing
Fire Software. Fill this out, and send it to me. Ways of
contacting me are given on Page 8 (How to Contact Devon
Brooks, The Author).
BUGRPT.FRM - Bug Report/Comment/Suggestion Form. You don't HAVE to use
this, but it's there for your convenience if you wish.
CONTACT.DOC - How to get in contact with Devon Brooks, The Author of ROK.
FILE_ID.DIZ - An ASCII Description of the main features of ROK. This is
primarily used as the file to be displayed if you put ROK
up for download in your File Areas.
FREQSITE.DOC - Places where you can FREQ the latest version of ROK.
* GANGS.DAT - This is a record of all the Gangs currently in existance.
This file is not included in the ROKV102.ZIP archive, it is
created when the first Gang is formed in ROK.
HISTORY.ROK - History File of all previous versions of ROK. What was
fixed in those versions, comments, etc.
LOCAL.BAT - Simple batch file which will run ROK in Local Mode. It runs
ROK with the command line of "ROK.EXE 0", which runs Local
Mode. It's basically so that the SysOp doesn't have to type
the parameters and stuff all the time.
* NODE0.DAT - ROK's *Local* Data File. Even though there is only one word
in this file ("Local"), it is necessary to run in Local Mode.
(To run in Local Mode, type "ROK.EXE 0" on the command line)
* NODE1.DAT - ROK's Node Data File. You need one NODE*.DAT for every node
on your BBS. NODE*.DAT's are explained below.
NOW_OFF.EXE - Turns *ALL* OnNow Flags off. This is useful for Singe-Line
BBS's. Call in the batch file that runs ROK.
* PALACE.TXT - Palace of Kisom Conversation File.
* REBEL.TXT - Rebel's Corner Conversation File.
REGISTER.DOC - Realm of Kisom registration form. When you are registering
ROK, this is the file to fill out and mail to The Author.
Please read the ROK Documentation (ROK.DOC) for registration
information, pricing, and a special 50% off the price offer!
* ROK.DAT - ROK Global Data File, contains global variable information.
This file does not come with the ROK Archive. It is created
after you run ROKCFG.EXE for the first time.
ROK.DOC - Realm of Kisom Documentation. What you are reading now.
* ROK.EXE - ROK's Main Executable file.
* ROK.OVR - ROK's OverLay file. Used by ROK.EXE.
ROKPROMO.ANS - Ansi File for usage on a BBS to advertise ROK.
* ROKCFG.EXE - Configuration Program. Setup Nodes, SysOp Maintenance,
Seven Editors, Game Options Configuration, and more.
* ROKINN.TXT - Inn of Casimonda Conversation file.
* ROKMENU.DAT - ROK ANSI Menu File. Fully customizable, whether you're
Registered or not. You may *NOT* distribute the ROK archive
if you've modified this file, though.
* ROKMON.DAT - Field Monster Data file. All 200 Monsters are in this file.
Fully customizable in ROKCFG.EXE when Registered.
Q_AND_A.DOC - Frequently Asked Questions (FAQ) that will hopefully answer
some questions/problems you might have with ROK.
SAMPLE.BAT - Sample Bat File to run ROK on either a multi-node or single-
line BBS system. Batch files are fully explained here in the
ROK documentation, but for those who dislike reading the
manual, I've included this.
UPGRADE.DOC - Upgrading documentation for upgrading to ROK v1.02.
TESTERS.DOC - List of people who Beta Tested ROK. Thanks a bunch guys!
* TRAINER.DAT - Level Master's Data File. All 20 Level Masters are in this
file. Fully customizable in ROKCFG.EXE when registered.
WHATSNEW.102 - List of changes/fixes in this update, ROK v1.02.
A "*" (without the "") by the Filename means that it is required for
Realm of Kisom to run.
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 3 - ROKCFG.EXE Explained │
└───────────────────────────────────────────────────────────────────────────┘
Configuring Realm of Kisom, in my opinion, is as easy as 1-2-3, but,
I will explain it as best as I can should you need any assistance.
If ROKCFG.EXE is being run for the first time, or the ROK.DAT doesn't
exist, then you will be presented with the following screen:
** ERROR READING THE ROK.DAT FILE **
Since this is the first version of Realm of Kisom, this will undoubtedly
be the first time you've run this game. Thus, simply select Choice (1)
to begin the installation procedure.
√ (1) Create a new ROK.DAT file using the default variables
(2) Skip the installation of Realm of Kisom and quit to DOS
You have two choices (1 or 2). Since this is the first time you are
running ROKCFG.EXE, press 1, or Enter. In almost every ROKCFG.EXE
Menu, the "√" (checkmark) exists beside each option. Pressing UP Key
or DOWN Key will move this checkmark up or down between the available
options. Pressing Enter on the option that the checkmark is on will
invoke that option just as if you had hit the key in the () brackets.
This makes it simpler for you to choose the options you want instead
of searching for the correct keys to press.
After you choose Selection 1, the following line will appear:
ROK.DAT has been created using the default variables set by the author.
This is basically self explanatory, but in short, it means that the
ROK Global Variable File (ROK.DAT) has been created using the default
values that the author has implemented. These vars are configurable.
After a key press, the following screen will appear:
** Realm of Kisom Configuration V1.02 **
√ (G)ame Options (Editable)
(S)etup Node(s) for BBS's
(M)iscellaneous Maintenance
(R)ealm of Kisom Editors Menu
(E)nter Registration Codes
(Q)uit ROK Config & Save Changes
An explanation of each option (briefly):
(G)ame Options - Allows you to change various settings in the game.
(S)etup Node(s) - Configure all of your BBS nodes (lines). This is
where you define your drop file, com port, etc...
(M)isc Maintenance- This menu is where the SysOp can perform various
functions that affect the game.
(R)OK Editors Menu- This is the menu where you can edit various records
in the game. Currently, these editors include:
Player, Monster, Level, Conversation, Atma, Inn of
Casimonda, Kingdom, Gangs, and the HRH. All editors
are fully functional. However, if you're running an
unregistered version, any changes you make will not
be saved.
(E)nter ROK Codes - When you register your copy of Realm of Kisom, you
will receive three lines of code completely unique
to your SysOp & BBS Name. This where you enter these
codes to register your copy of Realm of Kisom.
(Q)uit ROKCFG.EXE - This will save any changes you've made while in
ROKCFG.EXE (except for the editors if you are
running an unregistered version), and exit the
program completely.
In chronological order, I will do my best to explain each option.
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
(G)ame Options (Editable) explained:
The following screen will appear upon entering this option:
** Realm of Kisom Configuration Version 1.02 - Game Options **
√ (1) Multi-Node Capability Support is xx.
(2) Standard Number of Field Fights given daily is xx.
(3) Standard Number of Player Fights given daily is xx.
(4) CleanMode Support (Turn ON to remove "mature" parts) is xx.
(5) Support to Transfer Funds between Bank Accounts is xx.
(6) Max Gold available to transfer between Bank Accounts is xx.
(7) Number of times a player can transfer funds per day is xx.
(8) Support for players to Commit Suicide is xx.
(9) Days users will have to wait to play again after suicide is xx.
(0) Support for players to take weapons after a player victory is xx.
(R) Reset the current Realm of Kisom game COMPLETELY.
(Q) Quit to Main ROK Configuration Menu
An explanation of each option in this menu:
(1) Multi-Node Capability Support is (ON/OFF).
Toggling this option between ON or OFF will set the Multi-Node
Capabiltiies in ROK ON or OFF. Setting this to ON will enable
Multi-Node Real-Time Online Battles between two persons who're
in the game at the same time battling each other. Set this to
OFF if you run a single node system. If you have two or more
nodes that run on your BBS, set this to ON.
(2) Standard Number of Field Fights given daily is (xx).
(xx) stands for any given number. If it is an unregistered version,
this value will be 15. You cannot change this option until you have
registered your copy of Realm of Kisom. If you have registered, you
may change this to anything you like. However, a desirable amount of
fights is somewhere between 15-40. 40 is a bit high, but if you want
a game where players can advance quickly, this is about as high as I
would set the value.
(3) Standard Number of Player Fights given daily is (xx).
(xx) stands for any given number. This is the same as Option (2) in
the same menu, but is for the number of times a player can challenge
another player in one day. 3 is the value set by the author, and if
it is an unregistered version, you cannot change this value. If you
have registered, you may change this value to whatever you wish. A
desirable amount is between 3-5, since attacking other players let's
players gain experience quickly - thus advancing them further in the
game faster.
(4) CleanMode Support (Turn ON to remove "mature" parts) is (ON/OFF).
Recently, Bill Clinton, President of the United States of America,
passed a bill known as the TeleCommunications Decency Act - or TDA
for short. In short, this means that if you abide by the law, you
must set this to ON - which removes the more "mature" parts in the
game. I do not live in USA, I live in Canada, so I don't have to
abide by this law. However, since a large majority of my customers
are from USA, this option is needed.
What exactly is disabled when this is toggled to ON? Players cannot
flirt with NPC's (Non-Playing Characters). Male players can flirt
with Hope and females can flirt with Logan when CleanMode is toggled
to OFF. If this is turned ON, no players at all can flirt with any
NPC in the game. Also, when flirting with other human characters in
the game players cannot ask if they wish to meet in a bedroom in the
Inn of Casimonda for a "adult" encounter.
(5) Support to Transfer Funds between Bank Accounts is (ON/OFF).
In many cases, where a player is ready to challenge Sakar Kane and
restart his character afterwards, he/she will want to have someone
else have some money for them to save for he/she for after his/her
character gets reset. Should this other "accomplice" decide to
give the money back after that character is reset - that character
would now have a definite head start in the game. Having a vast
amount of money at the start of the game would let a player level-
up much quicker than any other player, thus unbalancing the entire
game. If you dislike the idea of players abusing this option, then
set this option to OFF.
(6) Max Gold available to transfer between Bank Accounts is (xx).
(xx) stands for any given number. If Option 5 in the same menu is
toggled to an ON setting, then you can set the amount of gold that
can be transfered between the players. An ON setting in Option 5,
mixed with the correct amount value creates a usable option within
the game without the possibilty of unbalance. (Explained in Option
(5) of this menu)
(7) Number of times a player can transfer funds per day is (xx).
(xx) stands for any given number. If Option 5 in the same menu is
toggled to an ON setting, then you can set the number of times per
day a player can transfer funds from their bank account to another
player's account. The default value set by the author is $150,000,
but you may change this to whatever you wish, even in unregistered
versions. Do not set this too high, though, as it will definitely
unbalance the game very quickly when players start abusing it.
(8) Support for players to Commit Suicide is xx.
Somewhere within the Realm (HINT: Press "*" from Main Street), players
can find Acro, a person who is willing to assist in suicide. Basically,
this is a Toggle for the SysOp to Enable/Disable the ability for players
to commit suicide if they wish to do so.
(9) Days users will have to wait to play again after suicide is xx.
From what I have heard from other SysOp's, some users will create a player,
do stupid things in the game, then commit suicide, repeat, etc. This is the
reason for this option. It will check to see if the username as committed
suicide then check to see if s/he has waited the required days before a new
character can be created. Basically, it's to make the SysOp's life easier.
(0) Support for players to take weapons after a player victory is xx.
Many players have asked for a feature to steal the opponents weapon after
s/he has won in a player battle against another player. Likewise, many
SysOp's do not like this in the game. Thus, I've implemented it - to suit
the requests of many players. And, I've created this toggle for SysOp's
who dislike weapon-stealing in their games to disable it. Fullfills both
suggestions - the best of both worlds! :-)
(R) Reset the current Realm of Kisom game COMPLETELY.
This option is also pretty self explanatory. If your player file
has somehow become corrupted - or you wish to start a new game of
Realm Of Kisom, simply use this option. Basically, the only thing
this option does is delete the file called PLAYER.DAT which holds
every player's record in ROK. Deleting this file manually will
also reset the current ROK Game. This option will also reset the
Chat Files (ROKINN.TXT, REBEL.TXT, & PALACE.TXT), & set the Guild
Spells back to normal (not available to be learned).
You will be prompted to input a Yes/No answer to check if you are
absolutely sure you wish to reset the game, so you do not have to
worry if you accidentally hit the (R) key.
(Q) Quit to Main ROK Configuration Menu
This option will save any changes you've made while in the Game
Options menu, and return to the Main Configuration Menu.
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
(S)etup Node(s) for BBS's explained:
The following screen will appear upon entering this option:
** Realm of Kisom Version 1.02 - Node #(x) Setup **
√ (1) BBS System Name : (Name)
(2) BBS Software Type : (Type)
(4) Com Routines : (Type)
(5) Com Port Number : (Port)
([) Move Back a Node (]) Move Forward a Node (Q)uit to Menu
An explanation of each option in this menu:
(1) BBS System Name.
This option is where you define your BBS Name. This can be any
length, and it is not case sensitive. This is also compared to
your SysOp Name and your ROK Registration code to see if it's a
valid code. If you do not define your BBS Name here, it really
doesn't matter - though it wouldn't hurt to take that few extra
seconds to type it in here your BBS Name must be entered in the
(E)nter Registration Codes menu from the Main Config. Menu when
entering your Registration Codes.
(2) BBS Software Type.
This option is where you define your BBS Software Type, thus,
also defining your Drop File Type. Supported Drop Files for
Realm of Kisom is the following:
DOORSYS - The DOOR.SYS format (Wildcat!,GAP,TAG, etc)
DORINFO1 - Remote Access,others(uses DORINFO1.DEF)
RBBS - Rbbs version 16.1+ (uses DORINFOx.DEF)
QUICK - Quickbbs,Force,R.A. (uses DORINFOx.DEF)
PCB14 - Pcboard version 14
PCB15 - Pcboard version 15
PHOENIX - Phoenix bbs (uses INFO.BBS)
SPITFIRE - Spitfires bbs (uses SFDOORS.DAT)
WWIV - WWIV bbs (uses CHAIN.TXT)
TRIBBS - TriBBS software (uses TRIBBS.SYS)
2AM - JUMPER.DAT
To my knowledge, almost every BBS Software Type can run ROK on their
system. If your BBS Type is not listed in the above list try setting
this to DOORSYS or DORINFO1. If neither of these work, consult your
BBS Documentation for information on their specific drop file type &
try again from there with the correct information.
(3) Com Routines.
There are four different types of Communications Routines supported by
Realm of Kisom. These are: Fossil, XFossil, DigiBoard, and Internal.
An explanation of each type (they can be confusing!):
(1) Fossil Driver: This is the standard setting for most BBS's. If
you have problems with the com routine's in ROK,
and you have this option configured to something
other than FOSSIL try setting this to FOSSIL and
see how it works then.
Just what does FOSSIL do? In short, FOSSIL will
initialize the detected FOSSIL that is loaded at
the time. This means that it will reset the BNU
or SIO.SYS (or whatever you're running) and then
proceed with the game. If an error is given at
this point - then I suggest changing to Internal
DDPlus Com Routines and it should work perfectly.
I have never ran a BBS under Windows 3.x or 95,
but from what I have heard, if you're running a
BBS under a DOS Window, or a straight DOS-Based
BBS, I recommend BNU Fossil Driver. If you are
running your BBS under OS/2 I recommend SIO.SYS
made by Ray Gwinn.
(2) XFossil : XFossil is nearly the same as FOSSIL, but with one
difference. XFossil will NOT Initialize the FOSSIL
that is loaded at that present time. This means
that when the detected FOSSIL is loaded - it won't
re-initialize it at all. This type is rarely used,
but if nothing else works, try this one.
(3) Internal Com : This option is used for Internal DDPlus Com Routines.
DDPlus is the DoorDriver used with Realm of Kisom, so
this option should work perfectly fine for you. When
FOSSIL is used sometimes there will be an error given
similar to this:
"FOSSIL was not initialized properly! You should
change it to INTERNAL Com Routines."
If you get this error, change it to the Internal Com
Routines and see if it works. Since DDPlus is almost
part of the entire ROK Game, this FOSSIL Type should
have no problems whatsoever.
(4) Com Port Number.
This is where you can define the Com Port that your modem is connected
to. If your BBS passes the Com Port to the drop file it creates (check
your BBS Software Documentation), then you need not have to define it.
([) Move Back A Node. (]) Move Forward A Node.
Each node created makes a NODE*.DAT in your ROK Directory, where *
is for the current node number. ROK comes with a NODE1.DAT. When
you hit either "[" or "]", if that NODE*.DAT doesn't exist then it
will be created. This is sort of hard to explain, so I'll give an
example:
NODE1.DAT, NODE2.DAT, and NODE3.DAT exists. You are currently
editting NODE3.DAT. If you hit "[", it will save the changes
you've made to NODE3.DAT, and call up NODE2.DAT, since you've
moved back a node. If you hit "]", it will save the changes
you've made to NODE2.DAT, and call up NODE3.DAT, since you've
moved forward a node. If you hit "]" again, since NODE4.DAT
does not exist it will be created with the variables with the
that was in NODE3.DAT.
I hope that example explains how it works. You can create up to 999
Nodes. That's right a BBS with 999 nodes can run ROK! (In theory :-)
When executing ROK, you run it with the command line "ROK.EXE *",
where * is the node number. The * is the number used in NODE*.DAT,
which is explained above. If NODE*.DAT does not exist, ROK will
give an error, and exit the program.
(Q)uit to Menu.
This will save any changes you've made to the NODE*.DAT that you are
currently editting and return you to the Main ROK Configuration Menu.
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
(M)iscellaneous Maintenance:
The following screen will appear upon entering this option:
** Realm of Kisom Configuration Version 1.02 **
√ (D)ivorce *ALL* Married Players In The Realm
(T)urn "On Now" Statistic OFF For *ALL* Players
(O)pening ANSI/RIP Screens Are (ENABLED/DISABLED)
(Q)uit To Main ROK Configuration Menu
An explanation of each option in this menu:
(D)ivorce *ALL* Married Players In The Realm.
One of the best options in the Realm of Kisom is that opposite sexed
players (Male/Female) can interact with each other in adult methods.
When writing mail, if a player has enough Charisma Points, then he/she
will be able to propose to another player of the opposite sex. Should
that other player accept the proposal, then those two players will now
be considered as a Married Couple: Husband and Wife, just like in real
life! However, though extensive testing has been done to ensure that
no problems should come about when this option is utilized by players,
the chance of errors happening is great. This is where this feature
comes in handy. If the marriages are not working correctly, simply use
this option, and it will divorce EVERY player in the Realm, instantly!
Another one of the many things ROK offers to make the SysOp's life easier.
(T)urn "On Now" Statistic OFF For *ALL* Players.
The "OnNow" flag is used for the Multi-Node Capability side of ROK.
With this flag, when players are online - this lets ROK know that a
Multi-Node Online Battle is about to take place.
If something should happen to ROK while a player is in the game, like
an abnormal exit, for example, and for some strange reason, the OnNow
flag is NOT reset so the player is no longer online then ROK will not
know if that player is online or not. Thus, if another player comes
in, and sees this player online, and challenges him/her the game will
then "lock" up - since ROK tries to activate an Online Battle between
the two players when one of them really isn't there at all.
I hope the above example helps explain this. Extensive testing has been
done to ensure that under almost any circumstances, the OnNow flag will
be reset to show that the player is no longer in the game. However, if
the flag is not reset, then use this option. It will reset all player's
OnNow Flag to zero, meaning that no one is in the game at that time.
Another one of the many things ROK offers to make the SysOp's life easier.
(O)pening ANSI/RIP Screens Are (ENABLED/DISABLED).
This has to be one of the best Toggles installed in ROK. If you are
running your BBS on a slower modem (anything less than 9600 Baud) or
you have callers who are running at 2400 Baud - then disabling these
Introduction screens is a must, since most of them are quite long, &
intricate. They are of professional quality. It will take up quite
a bit of the users time for the entire screen to scroll down at 2400
Baud, so this Toggle is here for you if you wish to disable them.
(Q)uit To Menu.
This will write the Global Variable File (ROK.DAT) with the any
changes you might have made and return you to the Main Realm of
Kisom configuration menu.
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(R)ealm of Kisom Editors Menu explained:
The following screen will appear upon entering this option:
** ROK v1.02 - Editors **
√ (1) Player Editor
(2) Monster Editor
(3) Level Editor
(4) Conversation Editor
(5) "Atma" Editor
(6) Inn Editor
(7) Kingdom Editor
(8) Gangs Editor
(9) HRH Editor
(R)eturn to Main Menu
{*} NOTE - All Editors are functional upon registration!
An explanation of each option in this menu:
(1) Player Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the User Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
The following screen will appear upon entering this option:
** Realm of Kisom Version 1.02 Player Editor - ROK Player Account #(x) **
(1) Player's Real Name : (2) Gold On Hand :
(3) Player's Game Alias : (4) Gold In Bank :
(5) Current Hit Points : (6) Field Fights :
(7) Maximum Hit Points : (8) Player Fights :
(9) Strength Points : (0) Defense Points :
(A) Charisma Points : (B) Current Level :
(C) Player's Experience : (D) Player Gender :
(E) Social Ranking : (F) Where Sleeping :
(G) Player's Status : (H) Flirted In Inn :
(I) Weapon Number : (J) Armour Number :
(K) Current Weapon Name : (L) Armour Name :
(M) Flirted With Player : (N) Current Guild :
(!) Find User Name (@) Edit Guild Skills (#) Delete Player
([) Back Up One Account (]) Advance One Account (R) Return To Menu
Your wish, Mortal? :
An explanation of each option in this menu:
(1) Player's Real Name.
This is the Player's REAL Name, as defined from your BBS Software's
Drop File. It can be an actual name like Devon Brooks, or an alias,
like Kasumi. This option should almost never be changed, unless you
are porting your BBS's user database from Real Names to Aliases, or
vice versa.
(2) Gold On Hand.
This is how much gold this player currently has on hand. When changing
this value, do NOT include Comma's (,). Simply enter the value, like
100000 (for $100,000), for example, and it will work fine. If a "$" or
",", or any other non-digit value is entered anywhere in the new value,
the value will not be changed, and will remain the same as before.
(3) Player's Game Alias.
This is the Player's ROK Game Alias. This will not have any impact
on the Player's REAL Name from the BBS. This is simply the Alias
that the player uses in ROK.
Unless a user mispelt his/her name in the game, this option should
almost never be changed. The reason? Simple. Mail routines use
the player's ALIAS as the Messenger, NOT the Record Number. This
is the same for Gangs. It uses the Alias of the player - not the
Record Number. This means that if a this player wrote a message to
someone, then changed his/her name, when the recipient of that msg
receives it, it will create a dummy record for the previous names'
account -- because THAT Alias doesn't exist anymore.
I hope that explains the dangers involved in alias changing.
(4) Gold In Bank.
This is how much gold this player currently has in the Bank of Kisom.
When changing this value, do NOT include Comma's (,). Simply enter
the value, like 100000 (for $100,000), for example - and it will work
fine. If a "$", or ",", or any othner non-digit value is entered in
the new value, the value will not be changed and will remain the same
as before.
(5) Current Hit Points.
This is how many Hit Points this player currently has. For example,
a level one player starts out with (20 of 20) Hit Points. If he/she
challenged another player, and won, but lost 7 Hit Points during the
battle, then he/she would now have (13 of 20) Hit Points.
(6) Field Fights.
This is how many Field Fights this player has remaining for today to
use. If it is an unregistered copy of Realm of Kisom, each player
will receive 15 Fights/day. When registered, the SysOp can set the
amount of Fights he/she desires for the players to receive.
(7) Maximum Hit Points.
This is how much Maximum Hit Points this player currently has. This
is used in conjunction with Current Hit Points, in the form of (x of
y), where x is Current HP, and y is Max HP. For example: (10 of 20)
means that this player has 10 Current HP, out of a maximum of 20 HP.
The only time that Maximum HP is changed in the game is when a player
advances a level in the Training Center of Level Advancement, or in a
random event somewhere through the Realm of Kisom.
The Maximum Hit Points variable is used when a player enters the
Health Revival Hut to check how much Hit Points are needed to be
healed for the player.
(8) Player Fights.
This is how many Player Fights this player has remaining for today to
use. If it is an unregistered copy of Realm of Kisom each player will
receive 3 Player Fights/day. When registered, the SysOp can set the
amount of Player Fights he/she desires for the players to receive.
(9) Strength Points.
This value is used to measure the bodily strength on this player. It
is used to determine the damage that this player will do to a monster
or another player. There are also other factors when determining the
damage, but this is the main one. Basically, the higher the strength,
the greater the damage done.
Both Strength AND Defense play a VITAL role in the battles throughout ROK.
(0) Defense Points.
This value is used to measure the amount of wounds that a player can
receive compared to the damage that they do. It is used to determine
the damage they receive when attacked by another player / monster in
the game. Basically, the higher the defense, the less damage taken
when attacked.
Both Strength AND Defense play a VITAL role in the battles throughout ROK.
(A) Charisma Points.
Charisma is the general appearance of one's character, their voice,
their body, their hair, basically their overall good-looking-meter.
In ROK, Charisma is used throughout the Realm. When players flirt
with each other, it is used as a "measure" of how other players can
determine if they accept their flirtatious method of communication.
It is also used when flirting with NPC's in the game, like Logan or
Hope. If you have enough Charisma, eventually you will be able to
propose marriage - to another player in the game, or to an NPC. It
is an option which really doesn't affect the game - but fun for the
players nonetheless.
(B) Current Level.
This is the current Level of Experience that this player is at.
I strongly recommend NOT to change this value unless you know what
each level's advancements rewards are (player gains 10 strength at
level 2, 30 strength at level 3, etc). Changing this value without
knowing how to increase the other statistics will most likely kill
this player daily - simply because he/she cannot survive against a
monster in the Fields.
(C) Player's Experience.
This is the amount of Experience (XP) that this player has gained
while playing ROK. Each player starts out with 0 experience, and
works their way up. Once they've reached a certain amount of XP,
they can challenge their level master. Should they win, they will
then advance one level until they've reached their ultimate goal,
Level 20. XP is gained all over ROK, but mainly in the Fields and
during Player Battles. The higher the Experience, the more levels
this player can advance.
Maximum Experience a player can have is 999,999,999 (in theory only).
(D) Player's Gender.
When selecting this option, you are not prompted for an input. Rather,
this is a Toggle, meaning that it cycles between two possilbe answers,
since the two acceptable Sexes are MALE or FEMALE. An example, if this
player is MALE, when this option is selected this player will now be a
FEMALE, and vice versa if the player was a FEMALE at the time.
(E) Social Ranking.
The King in Realm of Kisom has the ability to promote mere commoners
to a "Social Ranking", or a place in the King's Court. These three
rankings are: Squire (low), Duke (middle), Prince (high). This means
that each of these three positions can be held by ONE player, & only
only player. For example:
Position "Prince" : Positiion Available
Position "Duke" : Sir Valiantis Banic
Position "Squire" : Edgar The Great
From the above example, you can see that both the Duke and the Squire
positions are currently occupied by two different players. The Prince
position is currently unoccupied meaning that it can be filled by any
player in the Realm - except for "Sir Valiantis Banic" and "Edgar The
Great", because they already have a Ranking.
I hope that example explains how the Social Ranking variable works.
Just what does these rankings give players? Basically, the only thing
it lets these players do is sleep in the Palace of Kisom - instead of
the Inn of Casimonda or the Fields. Should other players still wish
to kill these players sleeping in the Palace, it will cost dearly.
Position "King" : $1,000,000 to Bribe Guards
Position "Prince" : $500,000 to Bribe Gaurds
Position "Duke" : $250,000 to Bribe Gaurds
Position "Squire" : $100,000 to Bribe Gaurds
As you can see, it will cost a player quite a bit of Gold to Bribe the
Palace Guard to let them in and attack a player sleeping in the Palace
of Kisom. Since each of the three Social Ranking Positions can be held
by three different players, and the King is another player the maximum
possible number of players sleeping in the Palace is four.
{*} NOTE - Please make sure that when you change this Ranking to a
Prince, Duke, or Squire - that NO other player has this
ranking also, as it will cause MANY problems in ROK!
(F) Where Sleeping.
When a player is quitting the game, he/she could have three possible
choices of where to spend the night, depending on whether or not he/
she has a Social Ranking given from the King. These places are:
The Fields: It will cost you nothing to stay here. When quitting the
game, if you exit normally from Main Street, you will be
put in the Fields automatically. Players most often will
attack other players who're staying in the Fields before
shelling out Gold to bribe their way past the Bartendar,
or the Palace Guards to attack a sleeping player.
The Inn : Depending on your Level of Experience, it will cost you
anywhere from $200 to $25,000 to spend the night in the
Inn of Casimonda. Here, you can safely sleep, unless of
course, another player bribes the Bartendar so that he/
she can attack you. This is often enough deterrent that
players will leave a sleeping player alone, though.
The Palace: If a player is the King of Kisom - or a player has a Social
Ranking given from the King (see the above option) then he/
she can spend the night in the Palace of Kisom. A player
whos sleeping here is basically ensured that they will have
a good night's sleep without being attacked. Another player
can - however, bribe the Palace Guards into letting them in
the Palace and attack a sleeping player. The costs are:
Position "King" : $1,000,000 to Bribe Guards
Position "Prince" : $500,000 to Bribe Gaurds
Position "Duke" : $250,000 to Bribe Gaurds
Position "Squire" : $100,000 to Bribe Gaurds
As you can see, it will cost a player quite a bit of Gold to Bribe the
Palace Guard to let them in and attack a player sleeping in the Palace
of Kisom. Since each of the three Social Ranking Positions can be held
by three different players, and the King is another player the maximum
possible number of players sleeping in the Palace is four.
(G) Player's Status.
During the course of the game, each player can have two different status
definitions - Alive, or Dead. There is also one other, OnNow, which is
used in Multi-Node Online Battles in the game, but the only two that you
have to worry about is Alive or Dead. Alive, meaning that the player is
sleeping somewhere in the Realm (in the Inn, Fields, or the Palace), and
can be attacked by another player at any time. Dead, well, this is self-
explanatory. It means that this character has died for today, and cannot
play again until maintenance is run when the first player enters ROK the
next day. Maintenance is where all players get ressurected by "The Gods
of War." (I just LOVE Greek Mythology...)
(H) Flirted In Inn.
This variable can be a bit tricky to understand if you're relating it to
other Flirting variable (Flirted With Player, see below). This variable
is very simple to explain. Has this player flirted with Hope or Logan in
in the Inn of Casimonda today? In ROK, if CleanMode is OFF, then players
are eligible to "flirt" with NPC's (Non-Playing-Characters) in the game.
Two of these NPC's are Hope (Males flirt with her), & Logan (females can
flirt with him). This can either be TRUE, meaning that they have flirted
in the Inn today or FALSE meaning they have not flirted in the Inn. This
variable is always set to FALSE when Maintenance is run.
(I) Weapon Number.
In the Realm of Kisom, it is vital for players to attain superb weaponry
if they wish to eventually challenge and defeat Sakar Kane, or, for that
matter, survive in the Fields or against other players. Thus, a Weapon
Shop exists. Here, you can choose between 20 available weapons. This is
where the Weapon Number comes in. This number equals the number of the
weapon that this player is currently using.
(J) Armour Number.
Like Weapon Number, this is a vital area for players to utiltize to their
advantage. There is 20 Armour Types available in the Armour Shop. This
number equals the number of the armour that this player is using.
(K) Current Weapon Name.
This variable has no affect whatsoever on the Weapon Number variable.
Rather, this is simply the name of the weapon. The game does indeed
give distinct names to each of it's 20 weapons - but if you wish, you
may change it to whatever you like by using this option.
(L) Armour Name.
This variable has no affect whatsoever on the Armour Number variable.
Rather, this is simply the name of the Armour. The game does indeed
give distinct names to each of it's 20 armours - but if you wish, you
may change it to whatever you like by using this option.
(M) Flirted With Player.
This is the other half of the Flirting variable in ROK. Writing mail
to other players is one of the funnest things ever to do in doorgames
today. Thus, this is also in ROK. Here, you can also "flirt" with
members of the opposite sex. If CleanMode is ON then the more "adult"
flirting options are disabled. When writing flirtatious mail - this
variable is turned to TRUE. This is set to FALSE upon Maintance run.
(N) Current Guild.
In the Realm of Kisom - there are five different Character Classes for
players to choose from. They are: Paladin, Cleric, Sorcerer, Assassin,
and Warrior. Each of these classes also has a Guild to go with them,
complete with a GuildMaster (a human player from the Realm) & distinct
characteristics in each of these Guilds. A brief run down of each of
these Guilds (they are fully explained in Page 7 - ROK Info & Notes) :
Paladin's Guild : Paladin's are holy knights. Holy, meaning that they
worship God, and follow the Church. They can only
do good deeds - any evil act cannot be committed at
all. They also have some Clerical Spells, including
the all-important Heal Wounds spell. There are five
Spells available to Paladin's. Players can have 3
of these at any given time in the game. These three
spells chosen by the GuildMaster.
Cleric's Guild : Cleric's, like Paladin's, are Holy - meaning that they
follow the Church, and worship God. They too can only
do good deads, any evil act cannot be committed at all.
They have a broader range of Clerical Spells. In total,
there are 10 to choose from. Players can have 5 spells
at any given time in the game. These five spells are
chosen by the GuildMaster.
Sorcerer's Guild : Sorcerer's are Mages of the Medieval Times. They dwell
in the Mystical Arts possessing the most powerful magic
in all of the Realm of Kisom. If they can survive with
this ability - the Sorcerer can easily be the strongest
character in the game. In total 10 Spells are available
for Sorcerer's to choose from. Of these 10, players can
have 5 of them at any given time in the game. These ten
Spells are chosen by the GuildMaster.
Assassin's Guild : An Assassin has to be the funnest character class to
play in ROK. They do not have spells - nor a great
amount of strength. However, they do possess one of
the most unique options in ROK - "Techniques". This
is the coolest way to get back at another player, in
odd, and strange methods. There are five different
Techniques available to choose from. Of these five,
players can have 3 of them at any given time. These
three are chosen by the GuildMaster.
Warrior's Guild : The Warrior is the class to choose if you're unsure
what class to pick. It is basically the "default"
class. Basically, the Warrior can train his or her
skills - and receive a random bonus on one of their
attributes (stats). Also, the Warrior can exchange
points between two or more different stats. Meaning
for example, they could take Ten Hit Points and add
it to their Strength Total. That would mean they
now have 10 extra Strength - and 10 less Hit Points
than they used to. There are five different stats
that a Warrior can take/give points to. Hit Points,
Defense, Strength, Charisma, and Field Fights. Of
these five, players can trade between three of them
at any given time. These three are selected by the
GuildMaster.
The above was a brief explanation of each of the five different Guilds in
Realm of Kisom. As you can see, each of them has a GuildMaster (a human
player from the game), and each has distinct characteristics. These make
ROK generally more enjoyable. There's also a neat little storyline to go
along with how these Guild's (named the Guilds of Astradam) were created.
When changing the Guilds variable, *PLEASE* make sure that this player is
NOT the GuildMaster, as it will surely mess up your game quickly. What I
mean by this is that if you are editting a player who is currently in the
Paladin's Guild and wish to change him to the Sorcerer's Guild, then make
sure that he/she is NOT the GuildMaster of the Paladin's Guild as it will
definitely screw up your game.
(!) Find User Name.
This option lets the person running ROKCFG.EXE to search the entire data
file (PLAYER.DAT) for a specific BBS User Name (not the ROK Game alias).
If no alias is found, it will tell you this, and return back to the same
account record. When it has found a name, it will prompt you to see if
the full name is correct, in a Yes/No answer format. If you answer Yes,
then it will load that account. You can use a FULL or PARTIAL name here.
(@) Edit Guild Skills.
The following screen will appear upon entering this option:
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** Realm of Kisom Version 1.02 Player Editor - ROK Player Account #(x) **
(1) Prayed to the Gods today? : (2) Spells Chosen :
(3) Unused Warrior Skill's Left : (4) Spells Remaining :
(R)eturn to Main Player Editor Menu
An explanation of each option in this menu:
(1) Prayed to the Gods today?
If a player is in the Paladin's, Cleric's, or Sorcerer's Guild, there is
an option to pray to their Diety (demi-God). In reward for praying, they
receive a random bonus on one of their statistics attributes. Setting
this to FALSE will let the player pray today. Likewise, a TRUE setting
will not let the player pray again until maintenance is ran the next day.
(2) Spells Chosen.
This is how many spells this player has already chosen. It is not
recommended to change this value, as it could unbalance the game very
quickly.
(3) Unused Warrior Skills Left.
This stat, obviously, is for Warrior's only. Warrior's special ability
is that they can take points away from a stat and add it to another one.
This is explained above in the Current Guild Option in the Player Editor.
Thus, this is how many unused points this player has remaining available
to distribute.
(4) Spells Remaining.
The GuildMaster of each Guild selects "Spells". Paladin's, Cleric's, and
Sorcerer's have spells they can learn, while Assassin's have "Techniques",
and Warriors have tradeable attributes. Increasing this value will let
this player have more spells available to learn. It is not recommended
that you change this value, as it could unbalance the game quite quickly.
(R)eturn to Main Player Editor Menu.
This option will simply return to to the Player Editor Menu.
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(#) Delete Player.
This option will delete the current player record completely. Right now,
it will simply change all of the information to blank - Real Name, Alias,
Weapon/Armour, etc, but a blank account will still exist in this spot. If
need be, I will include an option to totally erase blank records from the
PLAYER.DAT, but at this point in time there really is no need for such an
option.
{*} NOTE - Do not worry if you accidentally press the "#" key. It will
prompt you for a Y/N answer to check if you are sure you wish to delete
this player.
([) Back Up One Account.
If you are running an registered copy, it will save changes to the current
user record, and back up one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "backing up one account" is this - An example:
You are currently editting User Account #8 - John Doe's Account. Pressing
the "[" key will load account #7, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(]) Advance One Account.
If you are running an registered copy, it will save changes to the current
user record, and advance one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "advancing one account" is this - An example:
You are currently editting User Account #8 - John Doe's Account. Pressing
the "]" key will load account #9, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(R) Return To Menu.
If you are running a registered copy of ROK it will save any changes you
may have made to the current player record, and return to to the Editors
Menu. If you are running an unregistered copy of Realm of Kisom, it will
not save any changes you have made.
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(2) Monster Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Mon. Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
The following screen will appear upon entering this option:
** ROK V1.02 Monster Editor - Account #(x) **
(1) Monster Name :
(2) Hand Gold :
(3) Weapon Name :
(4) Strength :
(5) Experience :
(6) Hit Points :
([) Back One (]) Ahead One (R) Return To Menu
Your wish, Mortal? :
An explanation of each option in this menu:
(1) Monster Name.
This is simply the name of the current monster. It can be anything
from a simple ameoba, to something like the Grim Reaper.
(2) Hand Gold.
This is how much Gold the player receives when s/he kills this monster.
For example, if this monster had $500 Gold, the player would receive
$500 should s/he win when fighting this monster.
(3) Weapon Name.
Like Monster Name, this is simply the weapon that this monster uses
to attack enemies. It can be anything at all. It is displayed to
the character upon first screen when they battle.
(4) Strength.
This is the range of attack that this monster does. ROK calculates
each monsters strength randomly. Thus, there is a wide range of attack
damage values that can be given. In short, the higher this number is,
the greater the damage done.
(5) Experience.
Like Hand Gold, this is how much experience a character gets as a
reward when this monster is defeated. For example, if this value
was 100, when a character kills this monster, s/he would then get
100 Experience.
(6) Hit Points.
This is simply how many Hit Points (HP) this monster has. The higher
the value will usually mean the harder to defeat. When a player attacks
a monster, the damage inflicted from these attacks is subtracted from
this HP value. When this HP value reaches 0 or below, then the monster
is killed. Pretty simple.
([) Back One.
If you are running an registered copy, it will save changes to the current
mon. record, and back up one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "backing up one account" is this - An example:
You are currently editting Mon. Account #8 - John Doe's Account. Pressing
the "[" key will load account #7, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(]) Ahead One.
If you are running an registered copy, it will save changes to the current
mon. record, and advance one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "advancing one account" is this - An example:
You are currently editting Mon. Account #8 - John Doe's Account. Pressing
the "]" key will load account #9, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(R) Return to Menu
If you are running a registered copy of ROK it will save any changes you
may have made to the current monster record and return to to the Editors
Menu. If you are running an unregistered copy of Realm of Kisom, it will
not save any changes you have made.
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(3) Level Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Lev. Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
The following screen will appear upon entering this option:
** ROK V1.02 Level Editor - Level #(x) **
(1) Master's Name :
(2) Experience Req :
(3) Weapon Name :
(4) Strength Pts. :
(5) Health Points :
(6) Defense Points :
([) Back One (]) Ahead One (R) Return To Menu
Your wish, Mortal? :
An explanation of each option in this menu:
(1) Master's Name.
This is simply the name of the Level Master. Nothing more, nothing less.
(2) Experience Req.
This is the Experience required before a player can challenge this master
and advance a level. For example, if this value was 1,000, then a player
would need at least 1,000 before s/he can challenge this master & advance
a level.
(3) Weapon Name.
This is simply the name of the Weapon that the Level Master uses in
battles. This has no effect on the strength meter, though.
(4) Strength Pts.
This is the range of attack that this master does. ROK calculates
each masters strength randomly. Thus, there is a wide range of attack
damage values that can be given. In short, the higher this number is,
the greater the damage done.
(5) Health Points.
This is simply how many Hit Points (HP) this master has. The higher
the value will usually mean the harder to defeat. When a player attacks
a monster, the damage inflicted from these attacks is subtracted from
this HP value. When this HP value reaches 0 or below, then the master
is defeated, and the player advances one level.
(6) Defense Points.
This value is subtracted from the damage inflicted from a player's
attack. For example, if the damage inflicted was 500, and this master's
defense was 250, then the damage would now be 250.
([) Back One.
If you are running an registered copy, it will save changes to the current
mas. record, and back up one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "backing up one account" is this - An example:
You are currently editting Mas. Account #8 - John Doe's Account. Pressing
the "[" key will load account #7, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(]) Ahead One.
If you are running an registered copy, it will save changes to the current
mas. record, and advance one account record. The same goes for an unreg-
istered copy, except it won't save the changes you may have made. What I
mean by "advancing one account" is this - An example:
You are currently editting Mas. Account #8 - John Doe's Account. Pressing
the "]" key will load account #9, whoever's account that may be. Again, if
it's a registered copy, it will save changes, but if it is an unregistered
copy, it won't.
(R) Return To Menu.
If you are running a registered copy of ROK it will save any changes you
may have made to the current master record, and return to to the Editors
Menu. If you are running an unregistered copy of Realm of Kisom, it will
not save any changes you have made.
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(4) Conversation Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
this editor will simply display the Chat File then return
to the Editors Menu.
The following line will appear upon entering this option:
Edit which Conversation File? <I>nn/<R>ebel Corner/<P>alace :
<I>nn will display "ROKINN.TXT", <R>ebel Corner will display "REBEL.TXT",
and <P>alace will display "PALACE.TXT". For all files, this is the screen
that appears:
** ROK v1.02 - Editting Conversation File - (filename) **
<name><action>:
(1) "<line>"
<name><action>:
(2) "<line>"
<name><action>:
(3) "<line>"
<name><action>:
(4) "<line>"
<name><action>:
(5) "<line>"
<name><action>:
(6) "<line>"
Edit which Line (1..6), or <Q>uit back to the Editors Menu :
Pressing <Q> will return you to the Editors Menu.
Choosing 1..6 will bring this up:
Old Line: "<old line text> "
New Line: " "
After you press ENTER, it will replace the line in the file with the
new line you just entered. That's basically it, in a nut shell. :-)
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(5) "Atma" Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Atma Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
{*} NOTE - "Atma" is explained on Page 7 (ROK Info & Notes).
The following screen will appear upon entering this option:
** ROK v1.02 - Atma Editor **
√ (1) Allow Players to Fight Atma? :
(2) Experience Reward When Killed :
(3) Atma's Legendary Weapon Name :
(4) Atma's Strength Points Rating :
(5) Atma's Defensive Pts. Rating :
(6) Atma's Maximum Health Points :
(R) Return to the Editors Menu
An explanation of each option in this menu:
(1) Allow Players to Fight Atma?
This is whether or not you want to let your players fight Atma.
(2) Experience Reward When Killed.
If Atma is defeated, this value is given to the player as an Experience
Reward. Since Atma is supposedly a supreme enemy, this value is quite
high. However, change as you so desire.
(3) Atma's Legendary Weapon Name.
This is the Weapon that the player receives for a day if s/he defeats
Atma. Basically, it's supposedly a Legendary Weapon, like "Excalibur",
King Arthur's ultimate weapon. This weapon is three times as strong as
the highest possible weapon sold in the Weapon Shop. However, a player
who receives this weapon is only allowed to use it for one day, to make
it fair to other players.
(4) Atma's Strength Points Rating.
ROK calculates Atma's attack damage using this value. Basically, the
higher the value, the more damage Atma will do to a player. Since Atma
is a supreme enemy, this value is higher than normal.
(5) Atma's Defensive Pts. Rating.
ROK subtracts the player's damage by this value - Atma's defense. In
short, the higher the value, the less damage a player will inflict on
Atma. Since Atma is a supreme enemy, this value is quite high.
(6) Atma's Maximum Health Points.
This is simply how many HP Atma has. The damage inflicted from a player
is subtracted from this value. When this value is less than or equal to
0, Atma is defeated. Since Atma is a supreme enemy, this value is quite
high. Basically, the higher the HP, the harder it is to kill Atma.
(R) Return to the Editors Menu.
If you are running a registered copy of ROK it will save any changes you
may have made to the Atma record, and return you to the Editors Menu. If
If you are running an unregistered copy of ROK it won't save any changes
you've made.
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(6) Inn Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Inn Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
{*} NOTE - The Inn Ownership (Buying/Selling) is explained on Page 7
(ROK Info & Notes).
The following screen will appear upon entering this option:
** ROK v1.02 - Inn Editor **
√ (1) Allow Inn For Sale? :
(2) Current Owner Name :
(3) Cost To Buy The Inn :
(4) Price To Get A Room :
(R) Return to the Editors Menu
An explanation of each option in this menu:
(1) Allow Inn For Sale?
This is a toggle for the SysOp to enable/disable the buying and selling
of the Inn of Casimonda between players. Enabling this will let players
own the Inn, set the prices of sleeping, and receive the subsequent Gold
they get from being owner.
(2) Current Owner Name.
This is simply the owner of the Inn at the current time. If no one owns
the Inn, then "Logan" (an NPC) owns it. Players must first purchase the
Inn from him, then that player owns it.
(3) Cost To Buy The Inn.
Just as it says, this is how much Gold a player will have to pay to buy
the Inn of Casimonda from another player or an NPC. This Gold is depositted
into the Owner's account when the sale is made.
(4) Price To Get A Room.
This value is multiplied by the player's level. The result is the cost
they must pay to the Owner if they wish to spend the night in the Inn.
For example, if this value was $500, then a level one would pay $500 to
spend the night, a level two would pay $1000, 3 would pay $1500, etc...
This is also the value that is used when other players wish to attack a
sleeping guest by bribing Logan, the Bartender. The same calculation is
used as explaned above.
(R) Return to the Editors Menu.
If you are running a registered copy of ROK it will save any changes you
may have made to the Inn Record - and return you to the Editors Menu. If
If you are running an unregistered copy of ROK it won't save any changes
you've made.
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(7) Kingdom Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Inn Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
The following screen will appear upon entering this option:
** ROK v1.02 - Kingdom Editor **
√ (1) Kingdom Gold :
(2) Kingdom Soldiers :
(3) Rebel's Gold :
(4) Rebel's Soldiers :
(R) Return to the Editors Menu
An explanation of each option in this menu:
(1) Kingdom Gold.
This is the amount of Gold that the Kingdom has saved up. The King/Queen
uses this to hire new Soldiers, or just to use it for their own purposes.
(2) Kingdom Soldiers.
This is the amount of Soldiers the Kingdom has in their Army. This is used
when/if the Kingdom is invaded from another Realm such as Aphrenam/Ishkan,
or when someone instigates a Rebellion in the Realm.
(3) Rebel's Gold.
Like Kingdom Gold, this is the total amount of Gold that the Rebel's have
saved up. It's used to hire Soldiers into the Rebel's Army.
(4) Rebel's Soldiers.
Again, like Kingdom Soldiers, this is the amount of Soldiers in the Rebel's
Army. This is used when a player instigates a Rebellion in the Realm.
(R) Return to the Editors Menu.
If you are running a registered copy of ROK it will save any changes you
may have made and return you to the Editors Menu. If you are running an
an unregistered copy of ROK it won't save any changes you've made.
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(8) Gangs Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the Gangs Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
When entering this option, if GANGS.DAT exist, it will list all Gangs
that currently exist in the Realm. After that it will prompt you for
which Gang you would like to edit. When you've chosen, the following
screen will appear:
** ROK V1.02 - Editting Gang: (Gang Name) **
√ (1) Current Gang Name :
(2) Gang Leader :
(3) Second Gang Member :
(4) Third Gang Member :
(5) Gang Password :
(E) Edit Different Gang
(R) Return to the Editors Menu
An explanation of each option in this menu:
(1) Current Gang Name.
This is the name of the Gang. I made this edittable because some users
might put bad words in the name, so here is where you can configure it.
(2) Gang Leader.
The first member of the Gang is also the leader. This player probably
was the one who formed this Gang originally.
(3) Second Gang Member.
Second Gang Member, just as it says. If the Gang Leader abandons the
Gang, or is kicked out, then this player takes over the Leader's spot.
(4) Third Gang Member.
Third Member in the Gang. If something happens to the second member,
like s/he abandons the Gang, or is kicked out, then this player will
take over the Second Member position.
(5) Gang Password.
This line is what is needed for other players to enter the Gang -- a
"Password". It could be anything, 15 characters or less. The password
is set when the Gang is formed, but can be changed at any time in the
Team Options menu.
(E) Edit Different Gang.
This will start you over at the beginning of the Gangs Editor, where it
will list the Gangs and ask you which one to edit. If you're running a
registered copy of ROK it will save your changes that you may have made
to this Gang before you start editting a new one.
(R) Return to the Editors Menu.
If you are running a registered copy of ROK it will save any changes you
may have made and return you to the Editors Menu. If you are running an
an unregistered copy of ROK it won't save any changes you've made.
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(9) HRH Editor explained:
{*} NOTE - If you are running an Unregistered Copy of Realm of Kisom
any changes you make while in the HRH Editor will not be
saved. You can view what the editor is like to give you a
feel of what the editor can do upon registering the game.
{*} NOTE - The HRH Ownership (Buying/Selling) is explained on Page 7
(ROK Info & Notes).
The following screen will appear upon entering this option:
** ROK v1.02 - HRH Editor **
√ (1) Allow HRH For Sale? :
(2) Current Owner Name :
(3) Cost To Buy The HRH :
(R) Return to the Editors Menu
An explanation of each option in this menu:
(1) Allow HRH For Sale?
This is a toggle for the SysOp to enable/disable the buying and selling
of the Health Revival Hut between players. Enabling this will let players
own the HRH and receive 10% of all profits spent healing there from players.
(2) Current Owner Name.
This is simply the owner of the HRH at the current time. If no one owns
the Inn then "Othello" (an NPC) owns it. Players must first purchase the
HRH from him, then that player owns it.
(3) Cost To Buy The HRH.
Just as it says, this is how much Gold a player will have to pay to buy
the Health Revival Hut from another player or an NPC. This amount is
depositted into the Owner's account when the sale is made.
(R) Return to the Editors Menu.
If you are running a registered copy of ROK it will save any changes you
may have made to the Inn Record - and return you to the Editors Menu. If
If you are running an unregistered copy of ROK it won't save any changes
you've made.
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(E)nter Registration Codes explained:
The following screen will appear upon entering this option:
** Registering Realm of Kisom Version 1.02 **
(1) SysOp And BBS Name :
(2) Registration Line #1 :
(3) Registration Line #2 :
(4) Registration Line #3 :
(Q) Quit to Main ROK Configuration Menu
If you're running an unregistered copy of ROK, then this line will appear:
UNREGISTERED COPY. PLEASE CONSIDER REGISTERING REALM OF KISOM.
If you're running a registererd copy of ROK, then this line will appear:
REGISTERED COPY! THANK YOU FOR REGISTERING REALM OF KISOM!
An explanation of each option in this menu:
(1) SysOp And BBS Name.
These lines will appear when you select this option:
"SysOp Name, BBS Name" - Example: "Devon Brooks, The Inner City BBS"
Your SysOp & BBS Name :
From the example shown, you know that you must put your SysOp Name/Alias,
then a Comma ",", then your BBS Name. This string is used to check the
validity of your registration codes.
(2) Registration Line #1 (3) Registration Line #2 (4) Registration Line #3.
This is where you enter your lines of registration codes. If it works,
after you've entered the last line, this line should appear:
REGISTERED COPY! THANK YOU FOR REGISTERING REALM OF KISOM!
If you've entered your codes correctly, and it still doesn't say that your
game is registered, then consult Page 7 (ROK Notes) for information on how
to contact the author regarding faulty registration codes.
(Q) Quit to Main ROK Configuration Menu.
This will save any changes you may have made to ROK.DAT and return to
to the Main ROK Configuration Menu.
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(Q)uit ROK Config & Save Changes explained:
This will save any changes you may have made to the ROK.DAT file,
exit the program, and return you to your Operating System prompt.
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Whew! I hope that explains ROKCFG.EXE fully! :-)
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 4 - Registration Information │
└───────────────────────────────────────────────────────────────────────────┘
Realm of Kisom is distributed in a "ShareWare" format. What does ShareWare
mean? Basically, it means that you, as a Consumer, are allowed to test ROK
for as long as you wish. An unregistered copy of ROK is fully functional
to an extent - half the game. Once players reach Level 10, they will not be
allowed to continue until it is registered. That is the only restriction in
ROK, though, except for the Editors.
Just what does someone get when they register? This:
* You will receive a Registration Code for YOUR SysOp Name or Alias, and
YOUR BBS Name -- Easily entered in the (E)nter Registration Codes option
in ROKCFG.EXE.
* Twice as many Levels, Level Masters, and Enemies!
* Players can advance past Level 10 and finish the game.
* Players can access the "secret" ending within the game.
* You can customize how many Field Fights and Player Fights your users
are allowed to have per day.
* Supporting *quality* ShareWare, such as this, helps create a better
ShareWare market for *ALL* ShareWare authors and their products.
* Player Editor in ROKCFG.EXE is fully functional. Edit almost EVERY
aspect of each player record in your ROK Game!
* Monster Editor in ROKCFG.EXE is fully functional. Customize the ROK
enemies to suit your desires! Every variable in the Monster Record
is configurable when registered!
* Level Editor in ROKCFG.EXE is fully functional. Edit the amount of
Experience that is needed for a player to advance to a certain level.
Customize your game so that it will take players quite a bit of time,
or no time at all to advance levels! Every variable in the Level Master's
record is fully configurable when registered!
* Conversation Editor in ROKCFG.EXE is fully functional. Edit lines of
text in the Inn or Rebel's Corner conversation. View what your players
are saying, monitor swear words, change as you wish - all in just a few
key presses when you register your copy of Realm of Kisom!
* "Atma" Editor in ROKCFG.EXE is fully functional. Customize Atma from a
strong Warrior to an even stronger Warrior, or even a weaker Warrior!
Rename Atma's Legendary Weapon to suit what you wish! Atma's entire
variable record is fully configurable when registered!
* Inn Editor in ROKCFG.EXE is fully functional. Set the prices for players
to sleep in the Inn, or the bribing prices for players to pay to Logan to
attack a sleeping guest! Toggle the Inn buying/selling ON/OFF, set the
current selling price, and set the Current Owner's Name! The entire Inn
variable record is fully configurable when registered!
* Possibly best of all - Free Updates! Registering ROK is a one-time
thing. Pay the $20.00 once, and that's it! Your registered for life.
All future versions of ROK will work with your registration codes.
* You are entitled to a higher level of assistance should anything go
wrong while you run ROK. I fully support my product to unregistered
SysOp's, but if I know that you've registered, chances are I'll be a
little more eager to serve and help you out, if I can. Don't get me
wrong, I'm eager to help unregistered SysOp's as well. :)
The great thing about ShareWare is that you know what you are going to be
receiving if you register your copy of Realm of Kisom. If you dislike an
option/feature in ROK, or you've found a bug, do not send money expecting
that the registration code will make it work better. Registering ROK will
only allow players to play the other half of the game - it doesn't unlock
any "Registered-Only" features within the game.
Even if you're NOT a SysOp, you can still register Realm of Kisom for the
same price. It doesn't matter to me at all. If you want ROK registered
to a name without a BBS Name, specify that when you fill out REGISTER.DOC
and I will be more than happy to do that for you!
{*} NOTE - If you do not have a printer on your computer, simply
take a piece of paper, and write down the following information:
SysOp Name : Your Address :
BBS Name : State/Province :
Voice Phone Number : Postal Code :
BBS Phone Number : Suggestion(s) :
You CAN do it this way if you wish, but I would prefer a typed
form as its much easier to read than some people's hand writing.
The current asking price of registration is $20.00. I accept BOTH USA
and Canadian funds. If you are a US citizen, you can exchange your US
Funds into Canadian, and the cost will drop by nearly $5.00 due to the
poor Canadian vs. American dollar rate.
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However, I do grant a special offer to those who wish to register ROK:
If you and a friend would like to register ROK together, then you are
entitled to a HUGE discount! This is how to attain this special offer:
** INSTEAD OF $20.00, THE COST DROPS TO $10.00! A SAVINGS OF 50%! **
First, each of you fill out a seperate registration form. Include the
information you wish, just as if you were registering normally. Next,
put BOTH forms in the same envelope. Then, since you are entitled to
receive the 50% off deal - each person place their registration amount
in the same envelope. That way, when I open the envelope, I know that
you and this other person have registered together, thus entitling you
to the 50% off deal. If both forms are not together in the same order,
you will not receive the 50% off deal, and I will return your money to
you at no charge to you.
This offer works for any amounts of people. 2 People together would
make the order in the envelope $20.00 - $10.00 each. 4 People would
make the order in the envelope $40.00 - $10.00 each. It works for
all amounts of people. If 10 SysOp's wanted to register ROK together,
together, it would be $100.00 - $10.00 each. Great deal, hey? :-)
I hope that explains how the deal works. If you have any questions,
feel free to contact me. Contact methods are given on Page 8 (How to
Contact Devon Brooks, The Author). I'd me more than happy to help you
out and answer any questions you might have!
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Since I live in Canada, mail will take a little longer to get to me if
you are sending it from the United States. There is a date on the Reg
Form to tell me what the average time is for mail to get to me. It's
about 1 and a half weeks for mail to reach me. So, give me some time,
and your registration code usually be return to you within 24 hours of
me receiving it. Please allow 2-4 weeks for your code to be returned
to you. If it takes longer than this, by all means, please contact me
and ask me what the hold up is. For some southern states, it may take
even longer than four weeks to return the registration code to you.
At this time, we do not have an OnLine Registration Site set up. However,
one is in the works. It should be up and running very soon, hopefully. :)
If you wish to register ROK, fill out REGISTER.DOC, and mail it to the
address given on Page 8 (How to Contact Devon Brooks, The Author).
{*} NOTE - A few comments have come up recently regarding the postage
required for US residents to send mail to Canada. In some
areas 46 cents is what is needed. Others require 56 cents.
It differs from every area. Please check how much postage
is needed and then apply the stamps accordingly. This will
help your registration get to BFS faster.
** Please consider registering Realm of Kisom if you haven't already! **
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 5 - Installing Realm of Kisom │
└───────────────────────────────────────────────────────────────────────────┘
Installing Realm of Kisom is *very* easy. Simply follow these steps:
1. It is suggested to create a seperate ROK directory.
2. Unzip the ROKV094D.ZIP file into this directory.
3. Run ROKCFG.EXE. Create the ROK.DAT file, if it asks you to.
4. In ROKCFG.EXE, go into (S)etup Node(s) for BBS's. Here, create
as many NODE*.DAT files as you wish. There must be one NODE*.DAT
file for every Node you run on your BBS. (IE, if you have 10 Nodes,
you will need NODE1.DAT, NODE2.DAT ... all the way to NODE10.DAT)
In this menu, it allows you to configure your BBS Drop File type,
Com Port, and Com Routines.
{*} NOTE - Don't worry. You won't have to manually edit all your
nodes. When you create a new node, it uses the previous
node's values.
5. Setup your BBS to run ROK. Consult your BBS Software Documentation
for information on running doorgames, and executing batch files.
For single-line BBS's, this is the suggested batch file setup:
@ECHO OFF - Do not display what is happening
CD\BBS\DOORS\ROK - Change Dir to the ROK Directory
COPY \BBS\<dropfile> - Copy your DropFile into the ROK Dir
NOW_OFF.EXE - Turn "OnNow" Flags off for all players
ROK.EXE 1 - Run ROK on Node #1 (for one-node BBS's)
CD\BBS - Return to the BBS Directory
EXIT - Exit back to the BBS
For Multi-Node BBS's (more than one Node), this is the suggested
batch file setup:
@ECHO OFF - Do not display what is happening
CD\BBS\DOORS\ROK - Change Dir to the ROK Directory
ROK.EXE * /P<pathtodropfile> - Run ROK.EXE, where "*" is the Node Number,
and the /P<path> tells ROK where the Drop
File is (with or without the trailing back-
slash <"\">).
CD\BBS - Return to the BBS Directory
EXIT - Exit back to the BBS
{*} NOTE - It is *not* necessary to copy the dropfile into the ROK
directory. If do not want to copy it, then you *must*
use this command line to call ROK:
ROK.EXE * /P<pathtodropfile>
Where "*" is the node number (consult your BBS Software
Documentation for information regarding passing the node
number to command line). The <pathtodropfile> does not
need a trailing backslash (\) at the end, but if you put
it there, it won't hurt either.
That's it! Pretty simple, hey? :-) If you have any questions regarding
installing Realm of Kisom, please, by all means contact me and feel free
to ask me anything you like. Ways to contact me are given on Page 8 (How
to contact Devon Brooks, The Author).
I hope that fully explains how to install Realm of Kisom on your BBS!
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 6 - Troubleshooting, Hints, & Tips │
└───────────────────────────────────────────────────────────────────────────┘
This section is here to answer some Frequently Asked Questions.
Question: "When a user tries to access ROK on my BBS, it doesn't do
anything, and simply returns them to the BBS!"
Answer : This is most likely caused by your ROK Batch file not executing
ROK properly. See the above section for information on how to
setup your batch file.
{*} NOTE - ROK *might* not be getting enough Memory! Here's a
way to check if this is the problem: If, in the ROK
batch file, you have "@ECHO OFF", delete that, then
run ROK again. It should know show you what's going
on when it tries to execute ROK from your BBS. See
where it executes the command line - and if it says
something like: "Not enough memory to run program",
then that's the problem! :-) If you are unsure of
just how much Memory your BBS takes up, run MEM.EXE
in the batch file and see. Then, consult your BBS
Documentation for info on reducing memory usage. It
should then work for you. ROK automatically loads
most of it's files into EMS, if it's available.
Question: "ROK has the OnNow flag ON for a user who isn't even in the
game! Another user enters, challenges that person, and ROK
screws up there! Help!"
Answer : This error is caused by an Abnormal Exit from the game. Either
ROK had an error, a lock-up, power failure, etc. This does not
happen when a user drops carrier, though, ROK is smart that way.
For Single-Line BBS's, the solution is *very* simple. Run
NOW_OFF.EXE in the batch file that runs ROK (explained above).
This will turn the OnNow flag off for every user *before* a
user enters the game.
For Multi-Node BBS's, this is the fix. You can run NOW_OFF.EXE
if you wish. However, a more important step is to notify your
users that after seven seconds of no response from the other end
of the online duel, a player can choose to leave the fight.
What the heck am I talking about? Here's an example to help:
Player A has had an abnormal exit from the game. The OnNow flag
for this character has remained "ON". Player B enters the game,
sees that Player A is online, and challenges that player. After
seven seconds of Player A not responding in the fight - Player B
can choose to leave it. It's very simple! After this Player A
doesn't respond, Player B should know that Player A isn't really
online.
Hope that explains it! :-)
Question: "Why the heck are there so many MSG*_*.DAT files?"
Answer : Those are Message Data Files. They're mail waiting to be read
by certain players.
Question: "I cannot figure out how to pass the correct Node Number to the
batch file ROK command line! Help!"
Answer : Each BBS Software is different. Almost all of them use a symbol
to represent a Node Number. You will have to consult your BBS
Software Documentation to see how to do it. Sorry I can't be of
any more assistance in this area.
Question: "ROK locks up at the Introduction ANSI/RIP Screen!"
Answer : Well, I don't have a clue why this should happen. If this is a
persistant error, there is a Toggle to disable showing it. It's
in ROKCFG.EXE's (M)iscellaneous Maintenance Menu. Simply Toggle
it to OFF, and you should have no more problems.
{*} NOTE - You can experiment with the three different FOSSIL
Driver types (explained above), that may cause the
Into ANSI/RIP lockups to go away.
Question: "A player was able to marry someone who wasn't even in the game!"
Answer : In ROKCFG.EXE's (M)iscellaneous Maintenance Menu, there is an
option to Divorce *ALL* Married Players in the Realm. If this
error should ever happen, simply run this option, and everything
should be fine.
Question: "My registration code doesn't work! Help me out, please!"
Answer : Extensive testing has been done to ensure that your registration
code *should* work. However, if it does not, DON'T PANIC! :-)
Simply contact the me, and I'd be more than happy to help you out
with this problem. Ways of contacting me are given on Page 8 (How
to Contact Devon Brooks, The Author).
Question: "I don't know how to change my US funds into Canadian Funds!"
Answer : Don't bother! I accept BOTH Canadian AND US Funds in registration
forms!
Question: "I use DORINFO1.DEF as my dropfile. I use it to run all my
nodes. ROK doesn't recognize that it's supposed to be Node #2
with a DORINFO1.DEF file! Help!"
Answer : Most BBS Softwares that support DORINFO also support DOOR.SYS.
If your BBS Supports both of these, try changing it to DOOR.SYS.
If not, then run ROK with this command line:
ROK.EXE * /P<pathtodropfile>
Where "*" is the node number, /P<pathtodropfile> tells ROK where
to look for the DropFile. It does not matter if this path has the
trailing backslash ("\") or not.
I think that should work, hopefully.
Question: "I want to run Maintenance today - again!"
Answer : Simply delete TIME.DAT from your ROK Directory. The next time
ROK is ran, Maintenance will execute again.
Question: "I have a bug report that isn't addressed anywhere in your ROK
documentation!"
Answer : Fabulous! Fill out BUGRPT.FRM. Send this to me. Ways of
contacting me are given on Page 8 (How to Contact Devon Brooks,
The Author). *Please* be as clear as possible when explaining
the report! Also, please print, if you can, or write neatly! :)
Question: "I'm stumped. Nothing seems to work!"
Answer : Consult Page 7 (ROK Info & Notes). There, it will give you the
ROK Command Line Parameters. This, hopefully, will help you out.
I hope I have covered most of the topics here. If your question is not
addressed, then feel free to contact me. Ways of contacting me are given
on Page 8 (How to Contact Devon Brooks, The Author).
Alternatively, you may call my BBS - The Inner City BBS, at 1-306-694-5864.
There is an entire message base setup for ROK alone (Msg.Area #4). This is
the area to discuss comments/suggestions on how to improve ROK, bug reports
and more. Almost everything is addressed in this area.
Hopefully, soon, there will be a ROK Echo available on Plannet Connect.
When it is available, I will hopefully be addressing messages in there.
** Hope that helps! **
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│ Realm of Kisom Version 1.02 Page 7 - ROK Notes, Information, Etc. │
└───────────────────────────────────────────────────────────────────────────┘
The latest version of ROK can always be FREQed from 1:140/129, using
the Magic Name of "ROK". I run on a 33.6k Modem, so it should take
less than 2-3 minutes for you to get the latest version! It is also
available on the BFS Internet WWW Site (address is given below).
In case you are wondering just what ROK supports, here's a list of them:
* DesqView, OS/2, Windows 3.1, Windows 3.11, Windows NT, Windows 95, and
several other major Multi-Tasking Systems. All should work fine!
* Support for most BBS DropFile types. These include:
DOORSYS - The DOOR.SYS format (Wildcat!,GAP,TAG, etc)
DORINFO1 - Remote Access,others(uses DORINFO1.DEF)
RBBS - Rbbs version 16.1+ (uses DORINFOx.DEF)
QUICK - Quickbbs,Force,R.A. (uses DORINFOx.DEF)
PCB14 - Pcboard version 14
PCB15 - Pcboard version 15
PHOENIX - Phoenix bbs (uses INFO.BBS)
SPITFIRE - Spitfires bbs (uses SFDOORS.DAT)
WWIV - WWIV bbs (uses CHAIN.TXT)
TRIBBS - TriBBS software (uses TRIBBS.SYS)
2AM - JUMPER.DAT
* IRQ Supports 0-15!
* Modem Baud Rates up to 115,200 Baud!
* Locked Baud Rates.
* CTS/RTS Flow Handshaking.
* Three types of Communications! (FOSSIL, XFOSSIL, Internal Com, all
explained above)
* *TRUE* Multi-Node Support! One-On-One battles, yell at opponents,
and more! "Smart" play allows one opponent in the battle to escape
after seven seconds of inactivity from the other player!
* Automatic RIP Detection. Full Support. Beautifully drawn RIP Graphics.
Professionally drawn. The best in any doorgame today!
* *NO* External Maintenance Program! It's all automatic upon first player
login on a new day.
* On average, at standard settings, players will use 10 minutes to play
their turns for the day! Makes more time to do other stuff on the BBS,
as well as encouraging them to come back for more in the future!
* SysOp-To-User Chat! F2 To Chat, ESCape to exit.
* Simply the *BEST* combination of Editors in *ANY* doorgame today! *SEVEN*
powerful editors in ROKCFG.EXE lets you fully customize almost everything
in the game! Simply the *BEST* Editors ever created for a door game!
* *FIVE* Different Character Classes! Paladin, Cleric, Sorcerer, Assassin,
and Warrior! Completely unique from each other. This lets players choose
and create their OWN destiny!
* Wide variety of Spells for Paladin's, Cleric's, and Sorcerer's! Also a
great range of Techniques for Assassin's!
* "Never Reset" type of play. When a player defeats Sakar Kane and wins the
game, only that player is reset. All other players remain the same.
* Great co-ordination of colors. Makes the game "feel" great!
* Powerful mail writing routines. Unlimitted message length!
* *MANY* *MANY* *MANY* Secrets to discover all over the Realm of Kisom!
* Many interactive Random Events all over the Realm. Simply unequaled.
* Free upgrades for registered SysOp's! Registration is a one-time thing.
* Powerful Local Mode availability. OnLine duels, yells, etc, all as if
you were actually on another node on the BBS!
* Registration is only $20.00! Simply the greatest value for a doorgame
such as this. The author accepts BOTH Canadian AND US Funds!
* Unequaled Kingdom-To-Rebel fighting!
* Wide range of attack damage gives lower-level players a fighting chance
against higher level opponents!
* Eight Different Medieval-Style Rankings for players! It's actually like
you are there in a Medieval Realm! Rankings include: King, Queen, Prince,
Princess, Duke, Dutchess, Squire, and Squiress!
* EGO's - New unique approach to gaming NOT found in any other doorgame!
* "Senate" - Players can vote on which EGO to be built! Another of ROK's
many unique features NOT found in any other doorgame! (explained below)
* Rich, in-depth storyline, with a deep background & history!
* Several possible scenarios. The game can go several different ways!
* 10 Different, completely unique possible game endings. One "secret"
ending as well!
* Buy/Sell the Inn of Casimonda! Set the prices for players to sleep in
the Inn! Just one of ROK's many unique options NOT found in any other
doorgame!
* 20 different, completely unique Weapons & Armours!
* Fully customizable game when the SysOp has registered! Set the number
of Field and Player fights per day. Configure the Level Master's to
let the game advance more slowly, or quicker!
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One of the most unique options in ROK is called EGO support. What the
heck is EGO support, you ask? Well, here's an explanation:
EGO stands for "Extra Game Option."
The King/Queen of Kisom can construct "Buildings". These Buildings are
called EGO's. These EGO's are coded into the game by Devon Brooks (The
Author), NOT a 3rd Party Programmer. Each EGO costs a certain amount of
Gold. Once this requirement of Gold is met, then this EGO can now be
accessable for all players, and a new EGO can be constructed. As new
ideas come up, possible future EGO's will be added by The Author.
When the King/Queen decides which EGO to be built - one day is allocated
for the players in the game to vote Yes/No to be in favour of or opposed
to the building of this EGO. If the majority of players do not want the
EGO to be built - then they will get to decide which EGO they want to be
built. Basically, it's a "Senate" type of thing. If the players vote
against the King/Queen, then the Senate will overrule the King and build
a new EGO, just as the players requested.
** Don't make the mistake, EGO's are *NOT* IGM's! **
Rather, EGO's are options within the game. At this point in time, I am
not allowing 3rd Party Programmers to create EGO's for ROK. By looking
at other games, IGM's cause nothing but problems. However, I'm always
open to change, so this opinion on 3rd Party Programmers *could* change.
Hope that explains how EGO's work!
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Another one of the many unique features of ROK is the five different
character classes available to players. An explanation of each class:
Paladin - This type of character can do only good deeds. Since Paladin's
are Holy Knights, they worship God. Paladin's also can wield a
limited amount of Clerical Spells; the first five of ten can be
accessed by all Paladin's - three of which are available at the
same time. These five spells are: Heal Wounds, View Other Char,
Enchant Weapon, Enchant Armour, and Cure All Diseases. *All* of
these spells are explained in the next class (Cleric), how they
work, what they do, etc.
Cleric - Like Paladin's, this type of character can also do only good
deeds. Since Cleric's are Holy, they worship God. Cleric's
wield a wide variety of Spells - five of which are available
at the same time. These ten spells are - Heal Wounds, View
Other Char, Enchant Weapon, Enchant Armour, Cure All Diseases,
Holy Hammer, White Lore, Blindness, God's Divine, and Complete
Healing. Here's a complete explanation of each of these spells:
Heal Wounds - This will Heal *half* of all the wounds that a
character has and let the player choose another
option in the battle. For example, if a player
had (10 of 20) HP, casting this spell will heal
5 HP since that is half of what this player has
sustained as damage. After this spell is cast,
the player will then be able to choose another
option in the battle.
View Other Char - Casting this spell will enable you to view
another character's statistics. This screen
is the same as if it a player viewing his or
her statistics, but it will have the desired
character's stats. Usefulness? Well, it's
easy to see which players have Gold on their
Hand, their strength, etc, before they attack
them.
Enchant Weapon - Just as the spell says, casting this will give
a player a 10% bonus on his/her attack damage.
Cast this once any time in your turn, and it's
duration will last until you quit the game.
Enchant Armour - Like Enchant Armour, casting this spell will
give a player a 10% bonus on his/her Armour.
This means that 10% will be subtracted from
the damage received from a Monster/Player.
Cast this once any time in your turn, and it's
duration will last until you quit the game.
Cure All Dieseases - Anther one of ROK's many unique features is
that players have the ability to Cure/Bless
other players. If a player is cursed, then
he/she must find a cure. Casting this spell
will Cure All Diseases, just as it says.
Holy Hammer - A mythical spell known only has "Holy Hammer" was
thought to be a Spell wielded by the Cleric's. It
has the potential to do 5 times as much damage as
a normal attack.
White Lore - Pure energy, White Lore is the central focus of the
Cleric's faith in the Good Lord. This blast has the
potential to do 6 times as much damage as a normal
attack.
Blindness - Just as the spell name says, this flash of light can
effectively "blind" the opponent, thus reducing his/
her chance of hitting you by 50%.
God's Divine - Calling upon forces of Divinity, God's Divine is
the most potent spell in the Cleric's aresenal.
Seemingly from God himself, this blast of energy
has the potential of doing 8 times as much damage
as a normal attack.
Complete Healing - Just as the spell name says, casting this will
heal a player of his wounds completely then
let the player choose another option in the
battle. For example, if a player had (1 of
100) HP, this spell would heal 99 HP, since
that is the wounds sustained. Simply the
most powerful non-offensive spell available
to Cleric's,
Sorcerer - This type of character, if trained correctly, could be the most
powerful character in the entire game, easily. Sorcerer's wield
"Black" Magic, or magic opposed to Paladin's/Cleric's. If a
player is patient with this character, in time, Sorcerer's grow
to be simply the most powerful character. Sorcerer's wield a
wide variety of Spells, five of which are available at the same
time. These ten spells are - Magic Missile, Shield, Befriend
Enemy, Flaming Ball, Black Lore, Dispel Magic, Ice Storm, Clone
Self, Meteor Storm, and Reincarnation. A complete explanation
of each of these spells:
Magic Missile - M. Missile has the potential of doing 5 times
as much damage as a normal attack. Basically,
this spell creates a "Missile", and shoots it
at the desired target.
Shield - This spell will effectively reduce the damage taken
from an enemy by 25%. Meaning, that if an opponent
hit you for 100 Damage - this spell would reduce it
to 75. Quite useful.
Befriend Enemy - One of the best spells that Sorcerer's can
wield - Befriend Enemy lets you escape the
battle instantaneously. Just as it says,
you "Befriend" your opponent, & the battle
does not continue. *Very* useful if you're
in a battle you cannot win.
Flaming Ball - Casting a large ball of fire - this spell has the
potential to do 6 times as much damage as a normal
attack. Just as it says, a large Ball of fire is
hurled at the opponent.
Black Lore - Pure energy - Black Lore is the central focus of the
Sorcerer's faith in their Dieties. This blast has
the potential to do 7 times as much damage as normal
attacks.
Dispel Magic - Another one of the most useful spells that they
can wield, Sorcerer's have the ability to disable
opponent's usage of spells by casting Dispel Magic.
Ice Storm - Just as the spell says, this spell will cause a
large storm of Ice to be shattered over the opponent.
This spell has the potential to do 9 times as much
damage as a normal attack.
Clone Self - Just as the spell says, this spell will "Clone"
the caster's character. On subsequent Normal
attacks - your "Clone" will also attack - doing
twice as much damage as before.
Meteor Storm - The most potent spell in the entire game, Meteor
Storm can do the most damage of all spells. It
has the potential to do 12 times as much damage
as a normal attack. Calling upon the heavens,
this spell rains Meteors upon the desired target.
Reincarnation - Possibly the most useful spell in the Sorcerer's
arsenal, Reincarnation does just that: bring you
back to life if you die. Casting this spell any
time during your turn - and if you die somewhere
in the game, this spell will automatically bring
you back to life, just as if you had not died at
all. Simply the most useful spell to have.
Assassin - This type of character is the funnest character to player in the
game. They do not possess potent spells. Rather, they wield a
unique feature - "Techniques". These Techniques can be used to
harm other players - in "odd" ways. Like I said, this character
is the funnest to play! Assassin's can wield a wide variety of
Techniques - 3 of these can be available at the same time. These
five Techniques are: Steal Hand Money, Scar Facial Area, View C.
Stats, Mutilate Remains, and Destroy Bank Account. A complete
explanation of each of these Techniques:
Steal Hand Money - Just as it says - using this Technique will
have the chance of stealing a player's Gold
on hand.
Scar Facial Area - Using this Technique will have the chance of
scarring a player, or reducing their Charisma.
View Character Stats - This Technique, like the Spell, will view
another character's statistics. If used
in conjunction with the Steal Hand Money,
this will let the char know which players
have more money to steal from.
Mutilate Remains - Possibly one of the most unique Techniques
available to Assassin's, Mutiliate Remains
will have a chance to kill a sleeping player
without the need of a battle. In short, this
Technique will end the character's turn for
today.
Destroy Bank Account - Just as it says this Technique will have
the chance to destroy a players Bank of
Kisom account - thus, cutting off much-
needed Gold. Using this Technique will
also end the character's turn for today.
Warrior - The Warriors are "default" characters in the Realm. Usually,
this class is picked because players cannot decide which one
to choose. The Warriors are like Paladin's except they can't
wield any spells. They *can*, however, Train once/day, and
receive a random bonus on one of their attributes. Warriors
also posses a feature in ROK - the transferring of attribute
points. What does this mean? It means, for example, that a
Warrior can take 10 points away from HP, and add it onto the
Strength. Thus, this character would now have 10 less HP, &
10 more strength. There are five possible attributes that a
Warrior can trade between - three of them are a available at
the same time. These five attributes are: Strength, Defense,
Charisma, HP, and Field Fights. Warrior's can trade points
between these attributes. Hope that explains how it works!
I hope that explains what each Guild Class does!
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In case you're wondering, here's a bit of ROK Nostalgia:
First Playable : May 22nd, 1996.
Beta Releases : Ten beta versions.
Public Releases : Three, with this release of ROK v1.02.
Internal Versions : About 2,000,000,000. :-)
Date ROK Started : January 1st, 1996.
Total Hours of Work : About 650 hours.
v1.02 Release Date : November 5th, 1996.
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Like in other popular doorgames, ROK supports BadWords.Dat. Most of
you already know what this is, so I won't bother explaining it. Up
to twenty words can be in the BadWords.Dat file. It MUST be in this
format for it to work properly:
<badword>|<goodword>
The badword is first, followed by a pipe "|", then the good word to
replace the badword with.
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Just like in a Medieval Kingdom, ROK supports the ability for the King/
Queen of Kisom to assing "Social Rankings". What are Social Rankings,
you ask? They are rankings in the eyes of the Kingdom, such as "Duke",
"Squire", "Baron", etc.
The King/Queen of Kisom can give out six rankings. These are: Prince,
Princess, Duke, Dutchess, Squire, and Squiress. As you can see from
the names, three rankings are for Males, and three are for females.
What are the advantages when a player receives a Social Ranking? In
short, this gives the player the ability to sleep in the Palace. It
lets them sleep at night knowing that it'll take a large sum of Gold
for a player to Bribe the Palace Guard's into letting them challenge
a sleeping guest. That is the advantage a Social Ranking gives to
players. That and the recognition in the Listings of Characters that
it shows their Rankings.
If a player has a Social Ranking, or is the King/Queen, they cannot
enter the (R)ebel's Corner from the Main Menu.
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ROK supports many "Command Line Parameters". These Parameters are on
the same line that you call ROK.EXE with, if you didn't know. These
are the list of Parameters:
(These can be used in any order)
* - Where * is the node number you wish to
call ROK on. (explained above)
0 - Run ROK in Local Mode.
/Bxxx - Specify Locked Baud Rate. (Example: /B38400)
/R - Forces RIP Graphics to be Enabled.
/Pyyy - Specify Path to your Drop File. This can be with
or without the Trailing Backslash. This parameter
*must* be used on Multi-Node BBS's. (explained above)
/E - Load files into EMS. ROK automatically loads most
of it's files into EMS, if it is available, so this
might save just a tad more memory. Maybe.
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ROK boasts the best RIP Graphics of all doorgames today. If you don't
know what RIP is, here's a brief explanation:
RIP stands for "Remote Imaging Protocal".
At this time, ROK supports only RipTerm 1.54, since 2.00 is *not* very
popular, unfortunately. If 2.00 picks up in popularity or I see a wide
demand for it, then I will make ROK support both versions.
RIP is a form of Graphics, like ANSI, except it is in VGA mode, with
16 Color Graphics. At this time, I do not know of a 256 Color RIP
Graphics Program, that is why only the 16 Colors.
To view the RIP Screens, you will need a RIP Terminal Program. RipTerm
is suggested, but another that I know of supports it - Telix for Windows.
I've heard that a version of Telemate also supports RIP, but I'm not sure
on this one.
What advantages does RIP have? It allows the user to view some beautifully
drawn artwork in the game instead of ANSI menus, and use a mouse instead of
pressing the keyboard to execute a command.
Regardless of whether or not your BBS Software supports RIP Graphics, ROK
does. This means that even if your BBS can't run RIP Graphics, ROK will
still be able to show off it's the beautiful artwork to your users.
Some tips on how to get players to use the game in RIP Graphics:
1. Announce that the game has RIP Graphics.
2. Place RipTerm v1.54 online in your File Areas for the users to download.
3. Encourage them to test it out once, and if they like it, chances are
they'll continue playing it in RIP mode.
I hope the RIP Graphics section of this game is used. It really is a great
feature in the game!
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Another one of ROK's many unique features is "Atma".
Atma is made of pure energy, focused on one soul purpose - players.
Basically, users will be able to challenge Atma once/day. Since Atma
is one of the strongest enemies in the game, his default variables are
quite high, even close to that of Sakar Kane.
If players are able to defeat Atma, their reward is that they can keep
Atma's legendary weapon name - for the day, to make it fair to other
players. Upon maintenance the next day, the player's old weapon will
be back in their hands, and they will be able to challenge Atma again.
The weapon is three times as powerful as the most expensive weapon in
ROK - the Ultimate Blade. It cannot be sold, however. :-)
Atma is fully configurable in the ROKCFG.EXE's Editors Menu. All
changes will be saved when Realm of Kisom is registered.
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Another one of ROK's many unique features is that players can Buy and
Sell the Inn of Casimonda.
If no player owns the Inn, then Logan, an NPC, will be the owner. The
default price for a player to purchase the Inn of Casimonda is $100,000.
From there, the price will increase by 33% for another player to buy the
Inn from that player.
Each time the Inn is bought, the price will increase by 33%.
How does one purchase the Inn from another player/Logan? First of all,
you will need the required amount of Gold. Secondly, you will have to
defeat the Owner in a FIST-FIGHT Battle. In short, this means that both
players will not be able to use their weapons in the battle. The reason
for this? Simple. Higher level players with more Gold will be able to
easily defeat lower level players who Own the Inn. Should the player
who wishes to purchase the Inn win the fist-fight battle, s/he will then
pay the required Gold to the previous Owner, and then acquire the rights
to the Ownership.
If Logan is the Owner, a player will not have to fight him, though. :-)
Hope that explains how it is bought and sold!
What are the advantages of owning the Inn? Owners are able to set the
prices that players will have to pay to spend the night. All profits
made go straight to the Owner's bank account.
No matter what, if you Own the Inn, when it is sold, you will *always*
make a profit, since the price always increases by 33%.
The Inn prices, ownership name, and a toggle to enable/disable the buying
and selling of the Inn is fully configurable in ROKCFG.EXE's Editors Menu.
All changes will be saved when Realm of Kisom is registered.
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In case you are wondering, 3% of all taxes collected go straight to the
King's Bank Account. The rest goes toward "Kingdom Maintenance". :-)
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I am 100% convinced that ROK will become an instant hit on your BBS.
Here are some ways for you to encourage users to try out ROK:
* Don't play the game yourself. If players know that the SysOp is
playing, chances are some of them will quit. Even if you're playing
fair, most of them will assume that you're cheating, and quit.
* Try not to run too many Doors on your BBS. Even if you have a lot
of doors, if you have 30 Door users, chances are there will be only
3 to 5 players in each door. Limitting the amount of doors will
make the players choose the same game all the time to play. Even if
you only have ROK online, chances are most players will call more to
your BBS because they *know* they will find players in your game.
* Advertise the game in your opening BBS Screen. This will let players
know that the game has been installed on your BBS. Let them know that
it's a great game, RIP Compatible, etc. Chances are, from your promo,
that they'll join up right away. A file is included in the archive to
help you with this promotion - the ANSI Filename is "ROKPROMO.ANS".
* Make it easily accessable. Nothing's worse than hitting three to four
keys to reach the door game's menu. I have it available right from the
Main Menu on my BBS, and it works great!
* When you register, don't overdo the amount of Field/Player Fights you
are giving out per day. Too much and the game goes way too quickly.
The default (15 Field Fights, 3 Player Fights) is there to make ROK run
at a balanced pace.
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** I hope those notes help you out if you're having problems! **
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 8 - Contacting Devon Brooks, Author │
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You want to get in contact with me, Devon Brooks, The Author? GREAT!
I simply *LOVE* receiving messages! (Really, I do!)
Here are some of the most convenient ways of contacting me:
1. FidoNet EchoMail Message Areas. I frequently read the DOORGAMES Echo
and the ON_LINE_GAMES Echo.
Hopefully soon, there will be a ROK echo available on Plannet Connect.
If this becomes available, I will, of course, answer messages in here as
well, since it *IS* an entire echo devoted to my game. :-)
Since I receive a LOT of messages every day, chances are you won't get
a reply back very quickly. It usually takes me 1-2 days to answer my
mail completely. Depending on where you live, please allow 5-10 days
for a reply to come back to you. It's also in here that I announce new
releases of ROK, so keep up in these echos, and you'll be kept informed!
2. Netmail. My FidoNet Netmail Address is 1:140/129.
It doesn't matter if you route the Netmail message or crash it to me.
In most cases, I will route the reply back to you, but sometimes, if it
is urgent, I will crash it back to you. I usually answer my Netmail
messages as soon as I can, so this might be the best method of getting
in contact with me.
3. Internet E-Mail. My Internet Address is "bfs@sk.sympatico.ca",
without the quotes ("").
I usually check my Mail on the Internet about every 2 days. However,
that does not mean you will get a reply in 2 days. It will most likely
take about 4 days for me to reply to your message on here. Depending
on the urgency of the message, though, I could reply back right away.
4. Voice Support! My Voice Phone Number is 1-306-692-7374. Please call
between 6pm and 9pm Central Standard Time (CST). Please check *YOUR*
time zone, then check the difference of time between yours and mine,
THEN decide when to call. What I mean is that if you are two hours
behind me, then call between 4pm and 7pm in your area, since that is
the equivalent to 6pm and 9pm in my area. Does that make sense? Hope
so. There's nothing worse, in my opinion, than receiving a voice call
when I'm supposed to be sleeping! :-)
Voice support is probably the quickest method of contacting me. It's
person-to-person, so that your questions are answered directly by me.
In case you didn't know, I am 16 years old. Thus, I might not be home
sometimes, and my parents might answer. If that is the case -- simply
tell them that you will call back another time and hopefully I will be
home at that time.
When I answer the phone, please notify me that you are calling for ROK
assistance. Otherwise, I might think you are a friend of mine calling
me up, and I won't treat you with the courteousness I should. :-)
5. The Author's BBS. My BBS is "The Inner City BBS". The Phone Number is
1-306-694-5864. This BBS is open 24 hours/day, 7 days a week. The IC
BBS offers "First-Call-Full-Access" setup. You will have full access to
the BBS upon your very first call.
If you leave me a message in a local area on my BBS, I will usually
reply to it within 2-4 hours of seeing it. This is a quick method of
getting a reply. There is a specific message area setup JUST for ROK
comments/suggestions/bug reports. That is Message Area #2 on my BBS.
If you wish to write me a message on my BBS, this is the area to do it
in. However, if you want it to be a private message, there's always
the local message area as well. Doesn't matter to me at all.
{*} NOTE - As an alternative quicker way of logging onto the IC BBS,
you may log on in the Guests Account. User name is "ROK
DOWNLOAD", password "KISOM". This account will allow you
to download a copy of ROK in the BFS File Area, and leave
me a message if you so wish to do so.
6. The *Official* Blazing Fire Software Web Site.
The WWW address is: Http://www.sasknet.com/~bfs
If you don't know how to make the "~", it's the top left hand key on
the Keyboard, plus the Shift Button. :-) Some people ask me how to
make it. I call it a "Squiggley".
On this WWW Site, you can always find the latest version of ROK here.
You can also see upcoming programs from Blazing Fire Software, info
regarding new upcoming releases of ROK, and E-Mail Devon Brooks, The
Author, directly from this site!
This WWW site was created and is maintained by Devon Brooks.
7. Almost as a last resort:
Mail. Plain, ordinary "Snail" Mail. My address is:
Devon Brooks
c/o 834 Ninth Avenue NW
Moose Jaw, Saskatchewan
Canada
S6H 2M5
This is also the address to send Registration Forms. If you specify
an alternative way to reply besides Snail Mail, I will reply in that
form. Otherwise, you will receive a reply in the mail 2-4 weeks after
you sent it, depending on where you live.
I *LOVE* receiving messages from people. If you have a question, comment,
suggestion, bug report, even if you just want to start a conversation - let
me know about it! :-)
┌───────────────────────────────────────────────────────────────────────────┐
│ Realm of Kisom Version 1.02 Page 9 - Credit's And Thanks │
└───────────────────────────────────────────────────────────────────────────┘
Boy, when I think of the time I originally thought of ROK.....
First of all, above everyone and everything else, I thank God. God gave
me the ability to exercise patience in programming my game, patience in
the time it took to complete it, the knowledge of Turbo Pascal, &, most
of all, a happy life to live.
Secondly, I thank my family. My parents, for their support when I was
feeling down because of an elusive Bug. And, even my big brother, whom
I fought with immensely when I was a kid.
Thirdly, a good friend of mine, Brad Berezowski. Brad was there from the
very beginning, offering suggestions, comments - and sometimes insults to
me. He thought of many features that ROK has. Though he didn't actually
code any part of ROK, he was a driving force behind ROK's creation.
Next, I thank Bill Klassen. He gave me the User Routines for ROK, how to
save/find a user record, and much, much more. He gave me countless hours
of work. He offered much needed help, support, and more. In short, ROK
would not exist if Bill had not helped me out. And, for that, I thank him
immensely.
The beta testers. Where would I be without them? God only knows... Here
is a list of them, in no particular order: John Wagontall, Brian Tremblay,
Chris Carson, Glen Moorehead, Mark Tassin, Ken Gray, Joe Clarke, Dan Shore,
Tom Brown, and Dale Ficken. These people reported bugs, typo's, etc, & also
gave some great suggestions for new options in the game. I simply do not
know where ROK would be without the aid of these beta testers. This list
of testers is also given in the file TESTERS.DOC, included in the archive.
Next, I thank Sean Mellor. He took the time to draw some of ROK's awesome
ANSI graphics. Thanks a million, Sean! :-)
Steve Lorenz, Bob Dalton, Scott Baker, and everyone else who contributed
to the DDPlus Package. Simply the *BEST* DoorDriver available for TP.
I thank Jan Ferguson from the TURBO PASCAL Echo (FidoNet) for providing
me with assistance in regards to taking percentages of values. Thanks a
lot, Jan!
Finally, I thank a lot of the users on my BBS. They reported inital bugs
in the Alpha version of ROK, contributed suggestions/comments, and more.
That is all that I can think of at this point. If I missed anyone, please
tell me, and I'll update this Documentation in the next version! :-)
=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=*=
Also, if you feel I have missed something in this documentation, or I have
not covered something in the game - *please* notify me of this, and I will
update this Documentation in the next version.
** I enjoyed writing ROK immensely! I hope you have fun with it! **
Devon Brooks - Blazing Fire Software
End of the Realm of Kisom v1.02 Documentation